Assessment concepts to adult learning usability

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Usability is the ease of use and learnability of a human-made object such as a tool or device. The object of use can be a software applicationwebsite, booktoolmachineprocess, vehicleor anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designerstechnical writersmarketing personnel, and others.

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There is a growing recognition of the importance of teaching usability, which has been discussed in various forms in undergraduate courses in areas related to Information Technology. Usability is an essential concept that professionals need to learn as they produce artifacts for different types of users and contexts. After a systematic mapping of the literature in this field, the authors found that the techniques currently used to teach concepts related to usability mostly involve the development of projects and case studies or the application of heuristic evaluations.

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Put simply, usability evaluation assesses the extent to which an interactive system is easy and pleasant to use. The above propositions represent an ideal. We need to understand where current research and practice fall short of this ideal, and to what extent.

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Email: Password:. Sign in. Abstract This paper advances a framework for architecting usability properties in the e-learning instructional design process. To understand the framework for architecting usability properties into the e-learning instructional design process, the following have been defined: instructional design process, e-learning instructional design process, usability attributes, and usability properties.

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The ADDIE model is the generic process traditionally used by instructional designers and training developers. The five phases—Analysis, Design, Development, Implementation, and Evaluation—represent a dynamic, flexible guideline for building effective training and performance support tools. One commonly accepted improvement to this model is the use of rapid prototyping.

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As Information and Communication Technology ICT becomes more widely used, it is increasingly important to develop methods of preparing and evaluating user-friendly e-learning content. This preparation and evaluation should not only evaluate content with respect to traditional learning strategies, but should also aim to increase accessibility as well. E-learning contents in Moodle were further adapted for persons with special needs.

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Usability Evaluation focuses on how well users can learn and use a product to achieve their goals. It also refers to how satisfied users are with that process. To gather this information, practitioners use a variety of methods that gather feedback from users about an existing site or plans related to a new site. Usability refers to the quality of a user's experience when interacting with products or systems, including websites, software, devices, or applications.

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The PEP is designed to enhance medication adherence and reduce adverse self-medication behaviors in older adults with hypertension. An iterative research process was employed, which involved the use of: 1 pre-trial focus groups to guide the design of system information architecture, 2 two different cycles of think-aloud trials to test the software interface, and 3 post-trial focus groups to gather feedback on the think-aloud studies. Results from this iterative usability testing process were utilized to systematically modify and improve the three PEP prototype versions—the pilot, Prototype-1 and Prototype

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